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The Industry Idiots Game Design Podcast

Sam Luckhardt, Sven Giesselmann

The Industry Idiots Game Design Podcast

A weekly Video Games, Games and Arts podcast
Good podcast? Give it some love!
The Industry Idiots Game Design Podcast

Sam Luckhardt, Sven Giesselmann

The Industry Idiots Game Design Podcast

Episodes
The Industry Idiots Game Design Podcast

Sam Luckhardt, Sven Giesselmann

The Industry Idiots Game Design Podcast

A weekly Video Games, Games and Arts podcast
Good podcast? Give it some love!
Rate Podcast

Episodes of The Industry Idiots Game Design Podcast

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In this week's packed episode we're joined by the fantastic designer and good friend Tim Spencer (Lead Designer @TTGames) to chat game design, World of Warcraft, what a minimum viable product needs to have, how to balance fun, and what happens
In this week's merry episode we're joined by narrative-design angel and good friend Susan O'Connor (Narrative Designer & Writer for Tomb Raider, Bioshock, Telltale & Consultant to fix your narrative :-)) to talk all things game narratives and c
We're back! In this week's exciting episode, we're talking about the Video Upgrade,  Environmental Foreshadowing, DualSense Haptic Feedback, Accessibility, Source2, Player Agency, and the Hammer Editor. Also, big thanks for 2500 listeners - ama
In this week's insightful episode, we're joined by quest-master and good friend Thierry Lauret (Acting Lead Quest Designer @ Ubisoft Québec for Immortals Fenyx Rising) to talk all things Quest and Game Design! We chat the passion for creating g
In this week's exciting episode, we're celebrating 2000 listeners, talk about the future of the podcast, Sam's Zoom call with Geoff Keighley and Troy Baker, Sven's demo release of Pizzabot and the Mafia Remake (which he is equally excited about
In this week's exciting episode, we're joined by our good friend Jeff Gagné (Associate World Director @ Ubisoft Stockholm) to talk all things World Design! We chat AC: Syndicate, Prince of Persia, Might & Magic, Jeff's Game Dev Journey, Big Ope
In this week's magical episode, we had the honor to sit down with award-winning author, the dark eye professional design expert, national chairwoman of the German Writers Association (V S union), narrative designer for beloved games like Draken
In this week's episode, we talk about flying-tornado houses and what it would take to create a new, modern Counter-Strike.As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thic
In this week's hilarious episode, we had the pleasure to sit down with Narrative Designer & Video Game Writer Edwin McRae (Path of Exile, Lost Ember, and more) to discuss all things writing and narrative design. We talk about the profession, wo
In this week's episode, we talk about game's release windows, upcoming DC games, and Sven gets really hyped about finally having played Titanfall 2. We also discuss movement and locomotion in VR, potential interaction systems, and diegetic desi
In this week's episode, we're chatting about the success of Fall Guys as well as the latest Total War game called Troy. We also discuss Shadow of Mordors Nemesis System and what makes it great. Finally, we also touch on metagaming. Enjoy!As par
In this week's episode, we're talking about mastering the dungeons, open-world games, and how players are less likely to get lost as well as procedural narratives. We also disagree on motivations to play games and the notorious Flaneur. Enjoy!A
In this week's episode, we're publishing one of the recent Patreon specials as it's vacation time for the idiots and you'll still have something to listen to while Sam is roaming ancient forests and Sven is busy doing, you know, Sven-stuff (we
In this week's episode, we had the pleasure to sit down with Mitja Roskaric (Lead Level Designer @ Machine Games) to discuss being in a leadership position, designing for coop games, and managing player expectations within levels and games. We
In this week's episode, we had the pleasure to sit down with Max Pears (Level Designer @ CD Projekt RED, Host @ LevelDesignLobby) to discuss all things level design, why & how games touch us, as well as the design in procedural generation. We a
In this week's episode, we discuss what makes a good, bad or mediocre port (sorta). While also touching on designing games that are cross-platform (or multi-platform) and their challenges, we also passionately discuss the recent state of Battle
In this week's episode, we dive deep into the realm of quest and mission design. What makes up quests anyway? Whats is the DNA of a quest? How does it work with procedural narratives? Come hang!As part of the industry and in love with games, be
In this week's episode, we celebrate 1000 listeners across all episodes! Come hang as we talk about our favorite and most exciting game reveals of the past weeks. As part of the industry and in love with games, best buds Sam & Sven explore both
In this week's episode, we recap all the games from the PS5 event and talk about the revealed console as well! We also discuss franchises & innovation in games. Enjoy!As part of the industry and in love with games, best buds Sam & Sven explore
In this week's episode, we discuss passion, marketing merch and Elden Ring. We also talk about employment hierarchy, Valve, Narrative Designers and team structures. Enjoy!As part of the industry and in love with games, best buds Sam & Sven expl
In this week's episode, we extensively talk about the experience of playing Skyrim in Virtual Reality. We also then discuss some level design learnings about Half-Life Alyx and what you can spot when going into the editor. As part of the indust
In this week's episode, we get lost in too many topics at once. But - the highlights include a discussion about whether you can play games wrong or not. Also, we briefly talk about characters as role models as well as building your development
In this week's episode we had the pleasure to sit down with Roberto Padron (Junior Level Designer @ Ubisoft Barcelona) to discuss all things level & game design. We also talk Unreal Engine 5, Portfolios, Mafia, Dishonored & working from home. E
In this week's episode we mainly talk about Half-Life Alyx, its interaction design, and what it takes to design games in the VR space. We also chat a bit about Xbox and next-gen reveals.As part of the industry and in love with games, best buds
In this week's episode we get excited about the new Assasins Creed, Summer Game Fest, and flow in Level Design!As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German ac
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