Episode Transcript
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0:00
Hey listeners, usually
0:02
on 20,000 Hertz I tell you stories
0:04
about sound, but this time I want
0:07
to hear your stories. If you
0:09
have a personal story that you'd like to share with
0:11
us about something revolving around sound
0:13
or music, I'd like for you to tell me in your
0:15
own voice. Your story can be quirky,
0:18
funny, sad, nostalgic, you
0:20
name it. No need to edit or polish
0:22
your recordings before sending. If you
0:25
do this, we might just use it in an upcoming
0:27
episode. There are two ways to send
0:29
us your story.
0:29
First, the easiest way is
0:32
to visit the web address hi.20k.org. Second,
0:36
for those of you who'd like to record it yourself
0:38
in your own way, you can send us the WAV
0:40
file any way you choose to the email
0:43
address hi.20k.org. However,
0:46
please don't edit or put any processing
0:48
on your recording. We'll do that for you. I
0:51
just want you
0:52
to be you. Thanks.
0:57
This episode is sponsored by Pro
0:59
Sound Effects, a sound effects library that
1:02
I use all the time in my job as
1:04
a sound designer. With Pro Sound Effects,
1:06
you can find over 1 million amazing
1:08
sound effects by some of the world's greatest
1:11
sound designers. And that includes the
1:13
guest on today's show, Mark Mangini. In
1:15
the middle and at the end of the show, you'll hear
1:17
more about why Pro Sound Effects is so
1:20
useful and why Mark chose it as the
1:22
home for his personal sound library. Now,
1:25
just to be clear, we made this episode the
1:27
exact same way we always do. We
1:29
had full creative control and Mark let me
1:31
ask him whatever I wanted.
1:33
Here we go.
1:40
You're listening to 20,000 Hertz. This
1:44
is a scene from Dune that takes place in the
1:47
open desert. In
1:49
it, the Emperor's soldiers have just
1:51
attacked a character named Kynes. As
1:54
they go to finish her off, Kynes starts
1:56
pounding her fist on the ground.
1:59
The
2:02
soldier raises his blade, but
2:05
suddenly the sand underneath them falls
2:07
away as a giant, monstrous
2:09
worm opens its mouth and swallows
2:11
them all.
2:19
And I couldn't find a sound effect for it,
2:22
and as is often the case, the easiest way to do it is
2:24
to do it yourself. That sound designer
2:26
Mark Mangini explaining the moment to a
2:28
fellow sound designer. So I took a
2:30
little lavalier, maybe
2:32
like the one I have on, and I dropped
2:34
the lavalier down in my mouth, and
2:37
I just did this. I'm
2:40
like, quiet.
2:41
From there, all it took was a little processing
2:44
to get this.
2:52
Creative decisions like these have made Mark
2:55
one of the most successful sound designers ever.
2:58
He started his career working at Hanna-Barbera
3:00
on classic cartoons like Scooby-Doo and
3:02
The Flintstones. Since
3:05
then, he's been credited on over 150 movies,
3:08
including Indiana Jones, Aladdin,
3:10
Space Jam, Anchorman, Blade
3:12
Runner 2049, Dune, and tons more. To
3:16
date, he's won two Oscars and has been
3:19
nominated a total of six times. He's
3:21
worked with superstar directors like Steven
3:23
Spielberg, Denis Villeneuve, and J.J. Abrams.
3:27
In other words, he's an absolute sound design
3:29
legend. But as amazing as he
3:32
is as a sound designer, what Mark really
3:34
is is a storyteller. So
3:36
we picked six of our favorite unforgettable moments
3:38
from Mark's career to learn the stories behind
3:41
how they were made. Let's get into
3:43
it.
3:45
Here's movie number one. See if you can guess
3:47
it. And most important, no
3:49
matter how much they beg, never,
3:52
never let them eat after
3:55
midnight.
3:57
For anyone who's never seen Grandma, Gremlins,
4:00
you're missing out on a stone cold classic.
4:03
Gremlins, they'll be expecting
4:05
you.
4:09
Gremlins is a quintessential 80's movie
4:11
that's all about these adorable creatures called
4:14
Mogwai's.
4:21
But there's a catch. If you get water on them,
4:24
they multiply. And if you feed them after midnight,
4:26
they turn into evil gremlins. The
4:30
lead Mogwai is named Gizmo. Gizmo's
4:34
voice was created by Howie Mandel. You
4:36
might remember him as the host of Deal
4:39
or No Deal. But he was also the voice
4:41
of Bobby in the 90's kids cartoon
4:43
Bobby's World.
4:44
Which
4:47
is pretty similar to his voice for Gizmo.
4:56
But the evil gremlin sounds were crafted by
4:59
Mark Mangini alongside voice artist
5:01
Mark Dotson.
5:12
That's Jabba the Hutt's pet creature in Return of the
5:14
Jedi.
5:17
So I brought him in
5:20
for an audition and Mark
5:22
ended up having this maniacal laugh
5:24
that I used everywhere. In fact, it
5:26
is his laugh from the audition
5:28
tape that is the signature laugh that
5:31
you hear when there's a gremlin up on
5:33
a signal light and he switches it
5:35
from green to red and the truck crashes
5:37
and you hear this.
5:43
Once he had these vocalizations recorded, he
5:45
combined them with animal sounds. I
5:47
recorded a couple of really bizarre
5:50
sounding pit bulls and they
5:52
make this guttural growling sound.
5:57
I would send those sounds to
5:59
Mark. so that it always felt like a seamless
6:02
blend, not like, oh, that was an animal, and
6:04
oh, there's a human voice. We
6:07
could have gone all animal, but
6:12
I felt as though if we could make
6:15
the gremlins recognizable
6:17
enough that a child would want
6:19
to try to make a gremlin cackle, that
6:22
would be a big success.
6:31
Sound number two comes from a movie that's
6:34
so 90s it hurts. I'll give
6:36
you a sec to see if you can guess it. Ha ha ha, yeah!
6:39
And he's got a chance at a set with a whole 50
6:42
billion pair of ears out there. Poppin'
6:45
D-Man! Um,
6:49
I... Unbelievable!
6:54
The fifth element has tons of great sound design,
6:57
from the whoosh of Bruce Willis's taxi... Look
7:00
out! Go, Liv!
7:03
...to the crackling ball of fire hurtling
7:06
towards Earth.
7:11
And then there's the ZF-1 gun, which
7:13
is an insanely complicated sci-fi weapon
7:16
that looks like a cross between a Nerf blaster
7:18
and a robotic armadillo. It's used
7:20
by the bad guy named Zorg. He's an evil
7:23
scientist played by Gary Oldman with
7:25
a rad 90s haircut. Your time
7:27
for revenge is at hand. Voila!
7:30
The ZF-1.
7:40
We had two goals in
7:43
mind in creating the sound for it. One
7:46
was that it should sound
7:48
like a precision machine, so
7:51
all the moving parts should sound
7:54
precise and motorized
7:57
and metallic, because it's a plastic
7:59
prop.
8:00
The ZF1 has a bunch of different functions.
8:03
Here's Zorg explaining it to some gnarly looking
8:05
aliens. Rocket launcher,
8:09
a famous net launcher, he
8:12
always did some flank throwing.
8:17
And for the grand finale,
8:19
the all new ISCUE system.
8:26
But Mark's favorite ZF1 sound
8:28
was a bit more traditional. It was the sort
8:31
of machine gun effect that I wanted to make
8:33
sound the most threatening. And
8:35
the solution was simply not just
8:37
to make a rapid fire
8:40
sound like you'd get from an M16 or
8:43
something like that, but to
8:45
make it sound like it had some kind of
8:47
assistive mechanism like a motor. So
8:49
we added a traditional
8:52
kitchen blender. To
8:55
give it this high
8:56
frequency whine that
8:58
made it more powerful and made it feel
9:00
like it was feeding bullets in
9:03
an extraordinarily rapid fashion.
9:11
There was something about that high frequency cutting
9:13
sound that made it feel more dangerous.
9:19
Sound number three comes from a sequel to a classic
9:21
sci-fi movie. It's also one of the
9:23
two movies Mark has won an Oscar for. Officer
9:27
K D6-3.7, let's begin. Ready? Yes,
9:32
sir. Reset
9:34
your baseline. In blood black,
9:36
nothingness began to spin. In
9:41
Blade Runner 2049, there's one scene
9:43
where Ryan Gosling walks through the dystopian
9:45
ruins of Las Vegas.
9:52
The sky is orange and he's totally
9:54
alone, surrounded by broken statues
9:56
and abandoned buildings. Meanwhile,
9:59
all we can see is the dark sky.
9:59
here are thousands and thousands
10:02
of bees. The
10:05
scene is built entirely
10:08
from brand new recordings that we
10:10
had made. I wanted you to feel
10:12
creeped out by being that close to
10:14
that kind of sound, because many people are
10:17
instinctually frightened by bees. And
10:20
this can be a real trigger sound for some,
10:22
so I wanted it to be the most expressive
10:25
version of bees you'd ever heard before. So
10:27
we had microphones inside
10:29
the hive to get those close-up sounds of
10:32
the bees even landing on the microphones.
10:35
And then at the other end of the spectrum, we
10:37
put an 8-channel surround
10:40
sound microphone outside of the beehive,
10:42
and you would occasionally get a bee
10:45
flying right by one
10:48
of the microphones. You would get these beautiful...
10:52
You'd get this incredible Doppler shift at
10:55
close range, and we took those
10:58
little bits
10:58
and flew them around
11:01
the room and flew them around the audience and put
11:03
them in the overheads, and you got something
11:05
really experiential. As
11:11
for why the movie makers chose bees for
11:13
that scene, Mark believes it ties into
11:15
the theme of natural versus artificial
11:17
life. It poses the question
11:20
to the audience, what constitutes
11:22
human life? Because our story
11:24
revolves around a character who are not even
11:26
sure if he is a replicant. A replicant
11:29
is a bio-engineered
11:30
robot that looks and acts exactly like
11:32
a human. It stops for a moment
11:34
and allows you, the audience, to think
11:37
about, is he a replicant, and what
11:39
is the difference between a bee, an
11:41
organic creature,
11:43
and him? I think those are lovely
11:46
rhetorical questions to ask.
11:51
We've already covered three incredible
11:53
movies, but we're only halfway through.
11:56
Some of Mark's wildest stories came from a famous
11:58
sci-fi franchise...
11:59
another Oscar-winning sequel, and
12:02
a Disney classic. You could feel
12:04
and taste and hear the spit and the
12:06
gnashing of the teeth. That's coming
12:09
up after the break.
12:14
If you've been listening to 20,000 Hertz for a
12:16
while, you might remember this
12:18
whole thing started as a passion project out
12:21
of my sound design studio, DeFacto Sound.
12:23
Over there, we mix and sound design all kinds
12:26
of things, including ads, trailers,
12:28
documentaries, and even some feature films.
12:31
Now, a huge part of what we do at DeFacto
12:33
Sound depends on the quality of the sounds
12:35
that we use, because sound designing a scene
12:38
is a lot like cooking a meal. Each
12:40
individual sound is an ingredient, and
12:42
if you don't start with quality ingredients,
12:44
then whatever you're making just isn't
12:46
gonna stand out. That's why an amazing
12:48
sound library like Pro Sound Effects is
12:51
so crucial. For instance, if you're
12:53
a YouTuber, you've probably seen videos
12:55
with low-quality sound effects that just
12:57
feel kind of amateur. But
13:01
with Pro Sound Effects, you can find all
13:03
the ear-grabbing sounds you want, from this...
13:07
to this. If
13:09
you're a podcaster and you want to create a scene
13:11
with a lush cityscape, Pro Sound Effects
13:14
has all the sounds you need. And
13:16
if you're a sound designer working on trailers, you
13:18
can find impactful sounds like this... or
13:22
this.
13:24
Pro Sound Effects has over a million sounds
13:26
in the cloud, so you'll have an audio goldmine
13:29
at your fingertips. They also have an
13:31
app called SoundCue, which integrates beautifully
13:34
with all of the popular video and audio apps.
13:36
To try Pro Sound Effects yourself and
13:38
get your first five sounds for free, visit
13:41
prosoundeffects.com slash 20K, because
13:44
the right sound can make or break a project.
13:46
So don't settle for overused sounds
13:49
that are just good enough. That's prosoundeffects.com
13:52
slash 20K. Finally,
13:54
stick around until the end of the episode
13:56
to hear why Mark Mangini decided to add
13:59
his personal sound archive.
13:59
to the Pro Sound Effects platform.
14:07
Congratulations to Blue Martin for correctly
14:09
guessing last episode's mystery sound. Squeaking
14:14
Those are the iconic squeaky
14:17
footsteps of SpongeBob SquarePants. The
14:19
sound design team created those using a high
14:22
balloon squeak and a
14:24
low balloon creak
14:27
which alternate from left to right.
14:30
Sound designer Jeff Hutchins created Squidward's
14:32
squishy steps just by making a funny sound
14:35
with his mouth. And
14:37
here's this episode's mystery sound. You're
14:40
dead, jolly man. If
14:43
you know that sound, submit your guess at
14:45
the web address mystery.20k.org Anyone
14:49
who guesses it right will be entered to win a super
14:51
soft 20,000 Hz t-shirt. In
14:54
case you're not our lucky winner this week, you can
14:56
buy your own 20k t-shirt at shop.20k.org
15:07
Mark Mangini is one of the most prolific sound
15:09
designers out there and we're counting down
15:12
six of our favorite sonic moments from
15:14
his career.
15:17
Sound number four comes from an animated
15:19
movie that was partly inspired by Shakespeare's
15:21
Hamlet. He
15:24
was born to rule. This will all be
15:26
mine? Everything the light touches.
15:29
But a shadow lies over the kingdom.
15:32
I will be king. Run
15:36
away and never return.
15:40
When Mark got the job on The Lion King, he
15:43
knew exactly which animal recordings to turn
15:45
to.
15:46
The Lion King roars are
15:49
from the series of recordings I made of
15:51
lions and tigers and pumas and other
15:53
big cats for the Steven
15:55
Spielberg, Tobe Hooper film Poltergeist.
15:58
In Poltergeist, there's a guy
15:59
a ghost called the Closet Beast that makes
16:02
freaky roaring sounds. No!
16:05
No! No! No!
16:08
No! Since it looked kind of feline
16:11
to me in the first place, I went out and
16:13
began recording wild animals,
16:15
and I had a unique opportunity to get
16:18
within inches of the animals, almost
16:20
like you could feel and taste and hear
16:22
the spit and the gnashing of the teeth.
16:29
For the Lion King, Mark decided to reuse
16:32
these recordings because they felt so intimate.
16:35
But the sound team also mixed in noises that
16:37
were performed by voice actor Frank Welker.
16:40
Here's Frank in a sound booth recording lion sounds
16:42
for the movie.
16:51
And here's a clip from the film where Mufasa
16:53
fights the hyenas.
17:06
And that's the end of the story. Except
17:09
it's not, because there's another place
17:11
where you've definitely heard Mark's recordings
17:13
of big cats.
17:14
For that, we need to insert a rewind sound
17:16
effect and head back to the 1920s.
17:25
At the time, MGM was one of the
17:27
biggest movie studios around, and
17:30
famously, they had a sonic logo that
17:32
featured a roaring lion. Here's
17:34
the first one with sound from 1928. This
17:37
roar was made by a lion named Jackie.
17:42
Six years later, in 1934, Jackie
17:45
was replaced by another lion named Tanner.
17:51
Over the next 50 years, the lion that you see on
17:53
screen was swapped out a few times, but
17:55
they
17:55
kept using Tanner's roar.
18:01
But that's not the version we hear today, because
18:04
in the early 1980s… After
18:07
I had finished those recordings
18:09
and completed the Closet
18:12
Beast for Poltergeist, we were
18:14
heading towards Final Mix and MGM
18:17
sent us the old recording.
18:21
And I thought, we are high fidelity and
18:23
we're starting our movie with the radiest
18:26
sound in the universe. And, you know,
18:28
a little light bulb went off. Ding!
18:30
Hey, I have lions! And
18:33
I was quite nervous about this. I thought,
18:36
is this sacrilege replacing
18:38
the logo with new sound and not
18:40
going with tradition? So Mark
18:42
started working on a high fidelity version of
18:44
the MGM Lion Roar, but he
18:47
soon made a discovery. Though you
18:49
see the lion mouth open
18:51
wide, once I learned what that
18:54
sound really is, it sounds
18:56
more like a yawn than it does
18:58
the King of the Jungle. It's more like a… Not
19:02
a… Like
19:04
that. And I thought, something's
19:07
wrong here. As
19:11
I went through my recordings, I just kept
19:13
falling back on the tiger recordings,
19:15
which had so much more venom
19:18
in them.
19:23
When Steven Spielberg came into
19:25
here playback, I had to do a disclaimer quickly.
19:27
You know, Steven, this is like, no, we're not supposed
19:29
to, MGM, 100 years of history. But
19:32
our movie is high fidelity and he heard it and he
19:34
loved it. And so did MGM and I would
19:36
end up mastering it and giving it
19:38
to MGM. Here's that updated
19:40
version.
19:48
In the late 90s, Mark was asked to update
19:50
the logo again for the studio's 75th
19:52
anniversary. And that's the one we still
19:54
hear today.
20:03
Sound number five comes from the other movie
20:05
Mark 1 and Oscar for. It's also the
20:07
fourth film in a long-running franchise.
20:10
In this wasteland, I
20:12
am the one who runs for both the
20:14
living and the dead. A
20:18
man reduced to a single instinct.
20:24
Survive.
20:26
The film was Mad Max Fury Road,
20:29
and one of the most important sounds in it was a
20:31
vehicle called the War Rig. It's
20:33
a huge armored tanker truck that gets stolen
20:35
from the bad guys by the main characters.
20:40
As Mark was familiarizing himself with the movie,
20:43
he realized that the War Rig had even more
20:45
screen time than the main actors did. And
20:48
as such, I saw the War
20:50
Rig as a character and deserved
20:52
the same kind of character preparation
20:55
and embodiment that an actor
20:58
would give a character. I'm always
21:00
looking for references outside
21:03
of what you're seeing on screen, and I thought
21:06
of Moby Dick. Moby Dick is about
21:08
the obsessive quest of a character named Captain
21:10
Ahab, who is seeking revenge
21:12
against a murderous whale. And I thought,
21:15
well, you know what? There's so
21:17
many references here, visual and literal.
21:20
Morton Joe is Ahab. That's
21:22
the main villain. He kind of looks like the lead
21:25
singer from an 80s hair metal band, but
21:27
with crazy tubes sticking out of his mouth. He's
21:30
obsessed with the white whale, the
21:32
War Rig, and he's determined
21:34
to chase it through the sea, the
21:36
desert, and kill it and
21:39
put an end to it. So from
21:40
there, I thought, oh boy, that's a rich
21:42
vein to mine. Let's think
21:45
of the War Rig as a character.
21:48
Let's anthropomorphize it with
21:51
organic attributes. For
21:53
example, Mark used tiger growls for
21:55
the scene where the War Rig is being assembled.
22:06
The chase scenes used both tiger and
22:08
bear sounds.
22:15
This idea of adding animal sounds to a vehicle
22:18
was also used in Raiders of the Lost Ark. On
22:20
that film, Mark was one of the sound effects editors.
22:23
When Indy takes over the truck in the truck
22:25
chase, you can hear lions and
22:27
tigers roaring every time he revs the
22:29
engine.
22:36
And so too did we embody
22:39
the War Rig with these animal sounds
22:41
to make it come more
22:43
to life, to make it feel like
22:46
a character creature in the movie and
22:48
not just a prop. When
22:53
we get to the end of the film and the
22:56
War Rig meets its demise,
22:59
in slow motion we see the truck
23:01
roll over on itself and crash
23:04
and tumble.
23:05
Here's that scene. See if you can guess what animals
23:07
they used. We
23:17
slowed down bear cries
23:21
and whale cries to
23:24
embody it with death sounds.
23:36
Alright,
23:39
so on to our last film. Picking
23:41
just six was really tough, but
23:43
see if you can guess what this one is.
23:47
Fascinating.
23:51
Star
23:55
Trek just wouldn't be the same without its incredible
23:58
sound design, and Mark has worked on it.
23:59
on a bunch of these films. But the thing he
24:02
remembers most from the franchise isn't
24:04
a sound. It's actually a song.
24:06
Paramount Studios had signed
24:09
a deal where Capitol
24:11
Records would supply any
24:14
and all source music for
24:16
Star Trek IV, anything that was music
24:18
outside of the score.
24:20
But Leonard Nimoy, who plays Spock
24:23
and also directed the film, wasn't happy
24:25
about this. And Leonard was complaining
24:28
to us often about how
24:30
awful the choices were. It was all
24:32
like smooth jazz
24:35
and things that were completely inappropriate.
24:38
There's one particular scene where the music really
24:40
didn't work. Captain Kirk and Spock
24:42
are riding a bus, and there's a punk playing
24:44
loud music on a boombox.
24:46
But here's the problem.
24:49
Punks don't usually listen to smooth jazz.
24:52
Capitol had no one
24:54
on their roster that made music like this.
24:56
The punk in the bus scene was actually played
24:59
by Leonard Nimoy's assistant, a
25:01
young man named Kirk Thatcher. Not
25:03
to be confused with Captain Kirk.
25:05
When
25:05
they just couldn't find any good punk music,
25:08
Kirk had an idea.
25:11
Kirk called me and said, let's
25:13
put something in front of Leonard. You play
25:15
guitar. And he sent me the lyrics. And
25:18
he said, write something, and we got to do it
25:20
by Sunday. And this was Friday.
25:23
And I looked at the lyrics, and I
25:25
wrote the song in about 15 minutes. It's
25:28
only two or three chords, called
25:30
Kirk In. And we did it in a couple
25:32
of takes live in about 20 minutes
25:35
and called Leonard that Sunday afternoon.
25:38
And he came to the studio and played it for him. He
25:40
said, I love it. We're going to put it in the
25:42
movie. The song is called I
25:44
Hate You.
25:47
Because I hate you. And I'd
25:50
be right to. And I
25:53
can't wait to get to you.
25:55
In fact, Nimoy liked the song
25:57
so much that he wanted to make a music video
25:59
for it. They still had the bridge
26:01
of the enterprise on a soundstage
26:03
at Paramount, and we were going to do a music
26:07
video until Legal weighed
26:09
in and said, we weren't allowed to do that because
26:12
of the contracts that Paramount
26:14
had with Capitol Records. And we just
26:16
missed our big shot at stardom.
26:21
And then the coda to all of this is
26:24
that, because that is such a beloved scene,
26:26
this last season of Star
26:28
Trek Picard, they reprise
26:31
that scene. Forty years later, they brought
26:33
Kirk back as an aging punk. And
26:36
we rewrote the song and it's now called
26:38
I Still Hate You. Hey.
26:43
Hey. You might stop
26:45
in that noise. Yeah,
26:49
okay. Fine.
26:52
I just like that song. Sorry.
26:55
Kirk can do anything. He's truly a Renaissance
26:57
man.
27:00
Thirty-five years later, and nothing much
27:02
is changed. Those in charge of living lives,
27:04
the rest of the world derakes. I
27:07
still hate you. Can't wait
27:09
to admit the rage you. Cause
27:12
I still hate all of
27:15
you. Twenty
27:28
Thousand Hertz is produced out of the sound design studios
27:31
of De facto Sound. This episode
27:33
was written and produced by Andrew Anderson. It
27:36
was story edited by Casey Emerlin.
27:38
It was sound designed and mixed by Jai Berger,
27:41
Joel Boyder, and Brandon Pratt. Thanks
27:44
to Mark Mangini for sharing his amazing
27:46
sonic stories with us. And also,
27:48
thanks to Mike James Gallagher from In-Depth
27:50
Sound Design for sharing that clip of Mark
27:52
talking about Dune. And subscribe to In-Depth
27:55
Sound Design on YouTube and Instagram.
27:57
Finally, a
27:58
big thanks to ProSoundEffect. for making
28:00
this episode possible. Visit prosoundeffects.com
28:03
to learn more. I'm Dallas Taylor.
28:06
Thanks for listening.
28:15
Thanks again to Pro Sound Effects
28:17
for sponsoring this episode. Pro Sound Effects
28:20
is an incredible repository with over
28:22
a million sounds to choose from. Today,
28:24
you got to hear from Mark Mangini, a
28:26
brilliant sound designer who I really admire.
28:29
I was curious, though, about why Mark chose
28:31
to put his personal sound library on Pro
28:33
Sound Effects. Here's Mark. It
28:36
begins with their team. They
28:39
did an excellent job of
28:42
remastering these sounds to maintain
28:45
their
28:45
inherent fidelity and
28:48
the essence of the sounds without denuding
28:50
them in any way. They simply put
28:52
them in a package that was the right
28:55
package for a commercial
28:57
sound library. With Pro
28:59
Sound Effects, you can use the same sounds
29:01
that Hollywood legends like Mark use every
29:03
day. I feel like there's so
29:06
much joy in my library,
29:08
and it speaks to a 48-year career of recording
29:10
sound, and
29:13
I now feel tickled
29:15
that others will revel,
29:17
perhaps, in using those sounds in their
29:19
films and knowing that they
29:22
have this incredible legacy. You
29:24
could very quickly look at my
29:26
library and say, oh, those
29:28
are the sounds that he recorded for Star Trek,
29:31
The Voyage Home, because you'd see
29:33
whale sounds and aircraft
29:35
carrier sounds, and
29:37
it was fun to simply go through the
29:39
catalog and remember them. To
29:42
explore these sounds yourself, visit prosoundeffects.com
29:45
slash 20K and get your first five
29:47
sounds free. That's prosoundeffects.com
29:50
slash 20K.
29:54
A quick reminder that we'd like to make a
29:56
listener stories episode.
29:59
in the future. But to do that,
30:02
we need you to tell us your own personal
30:04
sound stories. It can be happy, sad,
30:07
nostalgic, quirky, funny,
30:09
or whatever. We're looking for raw,
30:11
authentic audio, so please don't write
30:13
or edit or process it. I just want
30:16
you to be you. The quickest way
30:18
is to simply go to the web address hi.20k.org.
30:22
Then, just tap the record button. For
30:25
those of you who'd like to record it yourself, however
30:27
you like, you can send your recording to the email
30:29
address
30:29
hi.20k.org. I
30:32
can't wait to hear your stories, so please
30:34
don't be shy.
30:35
Just be you. Thanks.
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