The robots are coming, and they're coming for our hard-earned jobs. AI, in one form or another, has been around for a while; it's getting smarter, it's getting faster, and in the foreseeable future, we wager that it is only going to get better
In this episode, Mike and Chop start off by discussing unsolicited emails asking for outsourcing work, continue on to outsourcing in general, and all the different forms it can take. Then, of course, they sidetrack in to a multitude of related
It happens all the time: an artist posts a new piece of work that they have worked god knows how long on, and someone in the comments asks for a tutorial, as though creating one is as simple as smashing a like button. We are all indebted to th
Getting quality feedback on your work is one of the best ways to grow as an artist, but asking in a way that gets you that feedback is a trickier issue altogether. Mike and Chop break down how to ask and get meaningful feedback on your work.
We see it all over the internet, on digital art boards and forums everywhere: your software is only a tool and every image needs to tell a story. It is and they do. But a tool is only valuable if you know how to use it, and a story can take a
It's happened to everyone, you present a masterpiece to your client, only to have them ruin it with a dictionary's worth of changes. In this episode, Mike and Chop get to the bottom of why, and more importantly, what you can do about it.
In this, the first full episode of WFQ, Mike and Chop dive into the murky grounds of emulating another artist. There is, without question, a ton to be learned from the artists that you look up to, but there is no recipe or list of steps that w
In this episode, Mike and Chop quickly introduce themselves, and very briefly explain what they are up to talking about all the Wrong F'ing Questions that pop up on digital art and 3d forums. Future episodes will all begin with a track that ou