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You Are Doing It Wrong

Kelly Vero

You Are Doing It Wrong

An Education, Technology and Arts podcast
Good podcast? Give it some love!
You Are Doing It Wrong

Kelly Vero

You Are Doing It Wrong

Episodes
You Are Doing It Wrong

Kelly Vero

You Are Doing It Wrong

An Education, Technology and Arts podcast
Good podcast? Give it some love!
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Episodes of You Are Doing It Wrong

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In the last episode for this season, we bring things to an end in games by using experience, exploration and player progression. Learn why getting it right keeps your players loyal.
I'm here as your between-Christmas-and-New Year-celestial-host to debunk and answer some questions that mostly relate to "what is it like?"
Pushing level design into a place of excellence for your player - we're learning about what goes in and why the player cares.
Brenda Romero proves that from QA to Creative Direction, the simplest route is the bestest.
This week I'm harping on about different types of level design, how to communicate ideas in level design and how to hold the vision.
Do you love a bit of blood and gore with your JRPG? No, no, NOT Hideo Kojima. It's someone way better.
The first wave of post-arcade design came through Atari, Sinclair and Commodore/Dragon. Who is this mysterious designer? And where is he now?
When you start designing you realise how important it is to know the difference between success and failure and your first 60 seconds of gameplay will impact massively on this outcome.
Now the great GDD begins! But what goes in? Today, I make a start on helping you to understand the important bits and bobs that make a GDD great.Thanks to Sean Wise for “The Elevator Pitch” and Eloise Paniasotto at the City of Vaughan’s Small B
This week’s designer of the week is a total groundbreaker, in more ways than one. Resourcing? Check! Time-based strategy? Check! Gender reassignment? Check! Check!I am a time management designer and lover because of this human being. A loss to
Getting started with game design couldn’t be easier. Do you know your conditions from your outcomes? Your Thermonuclear Warfare from your Tic Tac Toe? Well, me, and a couple of icons in the world of design are here to help. Let’s layout the fun
This week’s designer of the week is two for the price of one. Give it a listen and learn about how the UK turned Japanese thanks to these dudes. I cut my teeth designing games because of these guys, so they’re kind of special to me.I mentioned
This week’s longcast is all about Ludology! What it is, how we use it in games and with a couple of examples thrown in to help you knit your ideas together as a game. Why is it important? Well, because to be a solid designer in our industry, it
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