In the last episode for this season, we bring things to an end in games by using experience, exploration and player progression. Learn why getting it right keeps your players loyal.
When you start designing you realise how important it is to know the difference between success and failure and your first 60 seconds of gameplay will impact massively on this outcome.
Now the great GDD begins! But what goes in? Today, I make a start on helping you to understand the important bits and bobs that make a GDD great.Thanks to Sean Wise for “The Elevator Pitch” and Eloise Paniasotto at the City of Vaughan’s Small B
This week’s designer of the week is a total groundbreaker, in more ways than one. Resourcing? Check! Time-based strategy? Check! Gender reassignment? Check! Check!I am a time management designer and lover because of this human being. A loss to
Getting started with game design couldn’t be easier. Do you know your conditions from your outcomes? Your Thermonuclear Warfare from your Tic Tac Toe? Well, me, and a couple of icons in the world of design are here to help. Let’s layout the fun
This week’s designer of the week is two for the price of one. Give it a listen and learn about how the UK turned Japanese thanks to these dudes. I cut my teeth designing games because of these guys, so they’re kind of special to me.I mentioned
This week’s longcast is all about Ludology! What it is, how we use it in games and with a couple of examples thrown in to help you knit your ideas together as a game. Why is it important? Well, because to be a solid designer in our industry, it