First rule of Wound Canyon: No one who gets in, ever gets out. So when a brilliant, ghostly specter flies through the sky amid the rain and lightning, Samir stumbles off a steep cliff and into a hidden world, one in which demons, vampires, and all other manner of paranormal creatures take sanctuary.
Second rule of Wound Canyon: No one makes it alone. Samir’s decided to tag along with Argeaux’s Caravan, a band of supernatural bounty hunters and vigilante peace-keepers. Together with an ever-expanding train of fantastical tagalongs, Samir and his new friends venture deep into the bowels of the canyon to find a way out of the magical boundary that imprisons all who cross it.
[A product of The Whisperforge]